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Computing in the Arts

I am a Senior at the College of Charleston double majoring in Computer Science and Computing in the Arts with a Theatre concentration and minoring in Mathematics. 
I have a great interest in the role that technology and computers play in the world of the theatrical arts. Additionally, I'm interested in the overlap of technology, mathematics, and the arts. 

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Resume

Interactive Design in Theatre

In a cross-department collaboration, we created a collaborative smartphone-based experience for the theatrical play In Love and Warcraft. I worked with the Computer Science Department's AI, Music, and Interaction Lab.

Inspired by video game outlook on life, I wanted to bring the audience into her mind. With a team of my fellow Computing in the Arts students, we worked to create an immersive experience that brings a new perspective to the art of live performance. Our team developed an interactive design that brings the audience into the action.

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Game Design

Some projects are playable here: https://bootsieb.itch.io

I have had the chance to be participate in multiple global game jams where I worked with a team to create a game in 48 hours. As well as, I have taken our Game Programming course at CofC. My role on these projects typically is programming, UI design, and a creative mind.

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In the CSCI 280: Game Programming course, I was able to learn about a number of different types of games including 3D, 2D puzzle maps, 2D scrollers.

James the Flame:  A planetary puzzle-based adventure about a flame saving the galaxy! In this game, I was interested in utilizing lighting in 3D spaces to create different worlds. James the Flame was born from the sun and has to traverse the planets to restore the connect between this star and it's solar system.

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Wrecking Frog: This game was a group project and final in the Game Programming course. This was a level-based 2D platformer. The player plays as a mother frog trying to find her list tadpoles. The game utilizes interesting physics mechanics for the frogs "wrecking-ball-like" movements. The frog wrecks the map to find her babies and tries to avoid dangerous enemies. Game trailer linked: Wrecking Frog Trailer.

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In Global Game Jam 2023, we worked with the theme "Roots" and created a story, dialogue-based game called "Vegetable Medley". In this game, the player used the "potato subway" to explore a underground world. The player moves from different root vegetable themed places and speaks to a variety of rodents, and the goal is to collect root vegetables from these rodents. For this project, I was a programmer.

 

In Global Game Jam 2024, we worked with the theme "Make me laugh", and created a silly 2D scroller called "Slippy." In this game, the player plays a banana peal named Slippy and comically slips business men and avoids the trash cans. Game trailer: Slippy

UI Design

In the CSCI 380: UI Design course, we worked in teams to create an app that centered around sustainability and agriculture. Our project was called "Where it Grows". The idea behind this application is it allows users to track where their produce comes from and how sustainable an item they are purchasing may be. Below I have the prototype, in-depth document, and a video explanation. 

Link to access the prototype: Where it Grows

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Contact

I'm always looking for new and exciting opportunities. Let's connect.

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